Confused about mystery transactions on your bank statement? It could be your KIDS! More than half of UK children have used PayPal or Apple Pay to buy online without a parent’s permission 

- Advertisement -


  • Cyber ​​security firm Panda Security surveyed 1,500 UK moms and dads online
  • 52 percent had received payment on their bank balance that their child had
  • Children are using their parents’ payment details to buy games, apps, movies etc.

- Advertisement -

If you’ve ever been left confused by a mysterious transaction on your bank statement, a new report suggests it could be evidence of your child’s unauthorized spending spree.

Cyber ​​security firm Panda Security found hundreds of British children are using their parents’ Apple Pay and PayPal accounts as well as debit cards to buy apps, movies and games without permission.

advertisement

Overall, 52 percent of parents admitted they were confused by payments on their bank balances, only to find out later that it was their child who made the purchase.

Meanwhile, 21 per cent called their bank because of ‘suspicious activity’ in their account, which turned out to be by their children helping themselves to the funds.

- Advertisement -

Confused about hidden transactions in your bank statement? According to new research into Panda Safety it could be your kids (stock image)

key findings

– 52 per cent of UK parents claim they have found a payment on their child’s bank balance

– 21 percent called their bank because of ‘suspicious activity’ in their account that was actually a payment made by their child

– 17 percent thought they were the victim of fraud

– 32 percent found their kids were downloading the app, later claiming they thought they were free

– 24 percent found themselves locked out of their device after their child tried to enter their passcode multiple times

– 37 percent said that their children constantly take their phone, laptop or tablet without asking

advertisement

According to the data, people unofficially spend an average of £300 per year (£25 per month on average) on games, apps, movies and everything else.

Children are especially partial to addictive gaming add-ons known as ‘loot boxes’ – virtual treasure chests in video games that give players prizes.

The study also found that 16 percent had found the virus on their laptop or desktop after their child had unknowingly downloaded it.

Panda Security is now urging parents to keep their online payment accounts safe from their kids if they think they need to.

‘It’s great to see kids becoming more fluent and comfortable with technology,’ said Hervé Lambert at Panda Security, which offers its Internet and security products for families.

‘[But] It is important that parents put in place the right procedures to avoid unwanted spending at home becoming a problem.’

For the research, Panda Security conducted an online survey of 1,500 mothers and fathers living in the UK who were asked a series of yes or no questions based on their experiences.

The data showed that 23 percent were so stunned by the transactions in their accounts that they assumed it would be a mistake, while 17 percent thought they were victims of fraud.

Because of this problem, 16 percent of parents had an unexpected delivery at their home, with only 28 percent being able to cancel the order.

Children are especially partial to addictive gaming add-ons known as 'loot boxes' - virtual treasure chests in video games that give players prizes.  Pictured is a loot box in the popular shooter Overwatch

Children are especially partial to addictive gaming add-ons known as ‘loot boxes’ – virtual treasure chests in video games that give players prizes. Pictured is a loot box in the popular shooter Overwatch

Nearly two-thirds (63 percent) of parents said they thought their children knew exactly what they were doing when they shopped online without permission.

Meanwhile, 46 per cent said that their card details are being saved in multiple websites, making it easier for their children to bear the cost, while 35 per cent admitted that their child can easily complete their online purchases. Can enter card details.

More than a third (34 percent) said that a child was able to make purchases using in-app game add-ons, such as loot boxes, and 32 percent found their children downloading pricey apps that He later claimed that he thought they were free.

Unfortunately for parents, 24 percent found themselves locked out of their device with their child trying to enter their passcode multiple times.

A love of games and apps is driving British kids to make unauthorized purchases with their parents' pay cars, findings suggest (stock image)

A love of games and apps is driving British kids to make unauthorized purchases with their parents’ pay cars, findings suggest (stock image)

In addition, 37 percent said that their children constantly take their phone, laptop or tablet without asking and 20 percent said that their child uses their devices as if they were theirs.

31 percent of parents said they would be forced to change their password or PIN to prevent the problem from happening again.

To avoid any future transactions made by their child, 19 percent decided to exclude their children. A strict 18 percent forced their child to pay them back, while 12 percent deposited their child’s pocket money.

Interestingly, it was not unheard of for parents to intentionally give their child details of their payment – ​​30 percent admitted that they often give their children their debit card to buy something online and keep them occupied.

The research also found that Manchester is the UK’s spending capital for children, where they spend up to £33 a month on online purchases.

Manchester was followed by children in London (£32) and Plymouth (£29).

One in six children steal money from their parents for ‘loot boxes’, survey finds

One in six children steal money from their parents to pay for video game loot boxes – in-game ‘treasure chests’ that give players random virtual prizes.

In a survey of British teen and young adult gamers, the Gambling Health Alliance (GHA) found that 15 percent had taken money from parents without permission to buy loot boxes.

Overall, 11 percent used their parents’ credit or debit cards to make their loot box purchases, while 9 percent borrowed money they couldn’t repay for the addictive in-game feature Were.

The loot box buying habits of three young gamers have resulted in the loss of their families.

.

- Advertisement -
Mail Us For  DMCA / Credit  Notice

Recent Articles

Stay on top - Get the daily news in your inbox

Related Stories