EA awarded patent for Dynamic Difficulty Adjustment Technology

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    Fans are worried that the technology could be used in the ‘FIFA Ultimate Team’

    Game developer and publisher EA recently approved a patent for dynamic difficulty adjustment technology.

    • READ MORE: No need for violent video game 2021

    Using AI technology through the cloud, Dynamic Difficulty Adjustment (DDA) measures difficulty based on player interaction.

    If a player is having difficulty scoring goals in a game like FIFA, Dynamic difficulty adjustment technology will make the game a little easier. Likewise, if a player is finding it too easy, AI can be difficult.

    The patent was approved on March 25, and detailed EA’s intent to keep players as long as possible: “Often, games that are too difficult or too easy will result in less enjoyment for the user Will happen. As a result, users are less likely to play games.

    “Thus, one of the challenges of game development is to design a game with a difficulty level that a user is most likely to engage with for a long time.”

    Dynamic Difficulty Adjustment Credit: EA

    Several sketches and illustrations included in the patent show how the technology works. DDA collects player data by measuring inputs during gameplay. If a player hits enough predetermined data points, the dynamic difficulty adjustment will be activated.

    EA was at the end of a class-action lawsuit related to the technology earlier this year. Three players accused the developer of using dynamic difficulty adjustment technique FIFA, Madden nfl And NHL.

    Madden nfl 21
    Madden NFL 21. Credit: Electronic Arts (EA)

    All three games have microtransport-linked modes, which enable players to spend real money on in-game items. The lawsuit alleged that EA could use DDA to make the game more difficult, encouraging players to spend real money.

    The lawsuit was eventually dropped by the claimants after EA explained how they use the technology, and offered access to the development process behind the technology.

    EA has stated that they will not use technology with micro-transactions to encourage player spending. The developer issued a statement dismissing the class-action lawsuit, detailing their fair play and dynamic difficulty adjustment policy.

    EA recently received criticism when A. FIFA Ultimate Team The fan decreased in numbers and figured out how much it would cost to buy his dream team.

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