‘Guild Wars 2’ is adding DirectX11 support to help plan for MMO’s future

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Tyria is getting a makeover (behind the scenes)

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on to the next detail Guild Wars 2, the fictional MMO is receiving DirectX11 support to help plan for the game’s future.

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As mentioned in a blog post Feather Guild Wars 2 website (and visited by eurogamer), DirectX11 support is being added to “help the game look beautiful over time”. Testing for DirectX11 support will begin with an open beta starting next Tuesday (September 21).

As explained by Senior Engine Programmer James Fulop Guild Wars 2, DirectX11 “provides some modern technology options that are not available in DirectX9”, and implementing DirectX11 support is “the first step towards being able to do more flashy things”. Guild Wars 2.

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Fulop also adds that ArenaNet has chosen to use DirectX 11 instead of more modern upgrades such as DirectX 12 or Vulkan because the older version is “very stable and has been used by thousands of games for almost a decade at this point”, and still supports Windows Vista – while Vulkan and DirectX12 support only Windows 7 and Windows 10 respectively.

As DirectX11 support offers “a lot of options to add interesting features to the engine for years to come”, Fulop explains that choosing a new backend will “balloon QA”. [Quality Assurance] Work for little tangible benefits”.

For a more specific explanation of how DirectX11’s rendering is more resource-efficient, Fullop goes into a more detailed description of how the system works behind the scenes and why the change should fix issues where “game completion is not possible”. Waiting for rendering for “DirectX 9.

Upgrade comes next Guild Wars 2‘s end of dragons Expansion, which will launch in February 2022. In our hands-on preview of the new specializations, we found the extension to look “incredibly promising” so far.

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In other news, next monster hunter rise The crossover will feature the Rush Mega Mann.

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