‘It Takes Two’ sells three million copies

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It takes six lakhs. Do these numbers work like this?

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it takes two, The action-adventure Couch Co-op, developed by Hazelight Studios and published by EA, has sold three million copies.

  • Read more: ‘It Takes Two’ review: A Pixar-esque, cutesy co-op delight
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it takes two To start the review. It was published by EA’s label of indie-focused origins and is only playable online or in local split-screen – there is no single-player mode.

Granthshala gave the game four out of five stars, citing the varied levels, stunning visuals, inventive co-op platforming, and numerous opportunities for hijinx as reasons to play.


The game follows the story of two parents who become angry with each other due to years of marriage taking away their passion. However, their daughter’s magical tears descend on the parents’ two mannequins, and the pair find themselves transformed into dolls.

The pair must work together to avoid this fate, and throughout the narrative, they rekindle their feelings for each other.

To meet the need for people to essentially buy two copies to play their game, it takes two Comes with a feature called Friend Pass. Friend Pass allows anyone who has purchased a game to give a friend access to their copy, meaning only one purchase is necessary.

As the latest sales milestone shows, the feature was clearly popular, as it meant entire friend groups could chip in for a copy and all play together. Only the player who owns the game can host a session. However, there is no limit to how many different people can use Friend Pass. The only caveat is that only one friend can use it at a time.


In today’s news, RuneScape curbing real-world trading of in-game resources, and Final Fantasy 14 Turned out to be the most profitable game in the series.

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