PlayStation 5’s lead system architect Mark Cerny reveals hardware secrets

- Advertisement -


Design a game console with these weird tricks

- Advertisement -

a new video from wired Watches Mark Cerny discuss his role in building the PlayStation 5 system and the challenges involved.

  • Read more: Spider-Man ‘Marvel Avengers’ preview: thwips, quips, and AIM gunships
- Advertisement -

Mark Cerny is a developer who has worked on games like this crash Bandicoot And Marvel’s Spider-Man, He was the lead system architect for building the PS5 and discusses in the video how the console was made (thanks, VGC,

“We were getting requests for SSDs all the way back to PlayStation 4,” Cerny said. “Specifically, Tim Sweeney, the visionary founder of Epic Games, said ‘hard drives were holding the industry back.

advertisement

“On the PlayStation 4, fast travel can achieve anything, depending on the game, from 15 seconds to a minute,” Cerny continued. “On PlayStation 5, very fast, anything from a fraction of a second to a few seconds. This means Marvel’s Spider-Man will no longer have subway rides, which is really a shame. I love those subway rides.” I. “

Loading screens and fast travel are greatly affected by how quickly a system can load information from storage, and hard drives often don’t reach the speeds expected from new titles. SSDs boast very fast transfer speeds, allowing games to load the required resources with fewer buffers needed.

Cerny also discusses issues related to maintaining backwards compatibility to allow PS4 games to run on the PS5.

“Backwards compatibility is difficult because PlayStation 4 has hundreds of essential GPU features that developers rely on, and in order for their games to run flawlessly on PlayStation 5, each of those features needs to be included properly.

“We also need to protect games from the new PlayStation 5 capabilities. There was an earlier case where we ran a PlayStation 4 game that sold millions on PlayStation 5 and discovered that the player character suddenly ran too fast. Was. Cerny says.

advertisement

“What was happening was the power of the PlayStation 5 was translating into higher frame-rates and that broke the gameplay. So to fix that bug, we had to put in knobs that would allow us to dial in how much performance that game could handle. ,

Spider-Man is joining other news marvel’s avengers‘ roster of heroes, but they won’t get any story missions.

- Advertisement -
Mail Us For  DMCA / Credit  Notice

Recent Articles

Stay on top - Get the daily news in your inbox

Related Stories