83% of adults have been harassed while gaming online
it’s official – give importance to The most toxic community for the second year in a row, according to a recent survey.
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Survey by the Anti-Defamation League (via) sports industry.biz), shows that a staggering 79% give importance to Players have faced some form of online abuse while playing online games. Dota 2 lags far behind, with 78% of players reporting harassment.
NS give importance to The community also turned most players away – 42% of players reported that they had become more careful or stopped playing the game altogether because of behavior while playing the game. And it is well above average.
As gameindustry.biz reports, “the percentage of players who reported leaving certain games due to disruptive behavior also increased for the second year in a row, from 22% last year to 27%.”
opposite of this, Minecraft It was one of the titles with the least number of problems. But even so, it still reported harassment by 46% of its players. was the second lowest rocket league Still with a rather large 76%.
In terms of demographics, the most common group of people harassed while gaming online were women – 49% of respondents reported harassment while playing.
The second most harassed group was Black or African American gamers, with 42% reporting some form of harassment. Asian Americans and LGBTQ+ lined up at 38%, Muslim gamers at 26%, Latinx at 25%, gamers with disabilities at 24% and Jewish gamers at 22%.
74% of respondents reported hiding their identity online, at least occasionally, to avoid facing harassment or abuse while gaming.
The survey included more than 2,200 American gamers up to the age of 45 who play online games, of whom nearly 550 are between the ages of 13 and 17.
During this, Pokémon Unite reaches 9 million downloads Two months after the initial launch of the game.